The Proving Grounds of Armageddon

Mark Childs theblackgoose@hotmail.ca 5635515613338

ACTION SCI-FI FANTASY

2000s

Mark Childs

Logline

The Jarn have sent Zemith the Collector to Earth. He is to gather 200 of Earth's citizens and bring them to the Proving Grounds of Armageddon. There, they will compete in a series of ten trials. If Team Earth does well, wishes will be bestowed upon them, but should they fail, Hell will rain down!

Genre

Action,Sci-fi,Fantasy

Short Summary

Earth, once a beautiful planet, has become toxic, emitting a negative energy, which disrupts the flow of the universe. This cannot be allowed. The Jarn, a race of immortals, from a time before time, will see that the citizens of Earth are given a chance to save their planet from anhialation.


In a bizarre twist, the handful of remaining members from Team Earth are forced to fight each other. Their memories are gone. They no longer know who they are fighting, or what they are fighting for. It's is purely about survival.

Setting

World and Proving Grounds of Armageddon

Based on a True Story

No

Plot - Premise

Quest

Plot - Other Elements

Coming of Age,Happy Ending,Meaningful Message,Twist

Mature Audience Themes

Extreme Violence

Main Character Details

Name: Wilson

Age: 42

Gender: Male

Role: Protagonist

Key Traits: Masculine,Leader,Strong Moral Code,Confident

Additional Character Details

Name: Zemith

Age: Immortal

Gender: Male

Role: Mentor

Key Traits: Obedient,Religious,Skillful,Faithful,Complex

Additional Character Details

The author has not yet written this

Additional Character Details

The author has not yet written this

Development Pitch

Zemith, the Collector is dispatched by the Jarn Elders to gather 200 of Earth's citizens. He does not gather the fastest or the strongest. His selections are to be random, as they have always been. The 200 will be brought to the Proving Grounds to compete in the ten trials, a competition older than planet Earth. Many will die, all will suffer. The humans are considered bottom-dwellers, likely to perish early, and face harsh sanctions. Led by Wilson Collins, a man filled with secrets and hidden abilities, they are Earth's only hope. Teams from two hundred planets are represented at the Proving Grounds, each unique, most humanoid, and many deadly. Back home on planet Earth, the Jarn control most aspects of daily life, allowing everyone to bear witness to the events as they unfold. Harsh sanctions, and possible genocide awaits those teams that fail. Wishes are bestowed upon those that succeed, allowing them to change their lives and the lives of those around them, making a better Earth. Will they prevail?

About The Author

Mark is a cyclist, a runner, a triathlete, an avid reader, who enjoys tennis, boating, spending time with his wife, Deb, his sons, Josh and Jake and his grandkids.

Target Audiences

Age: 18-34

Target Gender: Universal

Publishing Details

Hard Copy Available

No

WGA Number

Information not completed

Genre

ACTION, DRAMA, FANTASY

Brief

Earth is contacted by Zemith, an ambassador of the Jarn to get two hundred people to compete in their alien games. Zemith is secretly a spy against the Zarn's true intentions of the ten trials amongst the alien races and selects Wilson, a strong fighter, on purpose rather than at random like the other humans. Most of he humans die in the first round, but remaining pair for even harder trials in order so the Zarn will save Earth.

Overall Rating

FAIR

Point of View

SCRIPT

Narrative Elements

Authors Writing Style: FAIR

Characterization: FAIR

Commerciality: FAIR

Franchise Potential: GOOD

Pace: FAIR

Premise: FAIR

Structure: FAIR

Theme: FAIR

Accuracy of Book Profile

The script profile does reflect the story although the character descriptions are limited. The pitch could also be expanded to include themes within the story rather than just the summary of the plot similar to the short summary. This addition could provide new information about the marketability of the narrative.

Draw of Story

It is a neat concept that the competitors are chosen at random rather than the prime candidates which leads to surprising results about who is successful.

Possible Drawbacks

A lot of the dialogue focuses on future action but not in an exposition forward manner such as further explaining the Zarn's motivation. This makes the pacing feel slower despite the packed plot because the action tends to have little dialogue while here is tension during the fights.

Use of Special Effects

THE STORY RELIES A LITTLE BIT ON SPECIAL EFFECTS

Primary Hook of Story

The hook is that humans have to fight other aliens to save Earth in ten trials run by their new alien overlords but they are ill-prepared having forgotten teamwork and being used to being the top species on their planet.

Fanbase Potential

Depending on continued character development and where the theme progresses this could have a medium size base due to its genre being sci-fi but action.

Awards Potential

Due to the genre and action based trials this is unlikely to win prestige awards without further exploration of unique themes about humanity.

Envisioned Budget

LARGE BUDGET

Similar Films/TV Series

THE 4400, INDEPENDENCE DAY, HUNGER GAMES, DIVERGENT, MAZE RUNNER

What’s New About the Story

The most unique relationship stems from the nuanced dynamic between Jemith and Wilson. The idea that aliens are in control and in communication but the fate of humanity results in the humans fighting different aliens rather than their overlords is also more complicated than mos invasions with this added layer.

Lead Characters

Wilson is curious, jaded and confident. Zemith is secretive, direct and no-nonsense. Clarence is a bit showy but knows how to work an audience.

Uniqueness of Story

This has some neat layers to the genre, but the action does no develop the characters and the characters feel less dynamic without more dialogue that is not alien exposition.

Possible Formats

Television

Analyst Recommendation

WORK IN PROGRESS

Justification

The dialogue tends to slow the pacing in its focus while the action seems to be too fast in terms of character development. The characters can be static and the structure doesn't always follow industry standards such as the ending speech of the presidents.

Tips for Improvement

Adding more character dynamics and dialogue within the action trials may help the action feel less rushed and present. It can feel like a montage without this while the dialogue surrounding it slows down the pacing by only talking about what could happen. Making sure the dialogue accomplishes a purpose rather than just sets a possible plan may also help even out the pacing. Adding more insight into the motivations of the human characters could better introduce their inner conflicts.

Logline

The Jarn have sent Zemith the Collector to Earth. He is to gather 200 of Earth's citizens and bring them to the Proving Grounds of Armageddon. There, they will compete in a series of ten trials. If Team Earth does well, wishes will be bestowed upon them, but should they fail, Hell will rain down!

Short Summary

Earth, once a beautiful planet, has become toxic, emitting a negative energy, which disrupts the flow of the universe. This cannot be allowed. The Jarn, a race of immortals, from a time before time, will see that the citizens of Earth are given a chance to save their planet from anhialation.


In a bizarre twist, the handful of remaining members from Team Earth are forced to fight each other. Their memories are gone. They no longer know who they are fighting, or what they are fighting for. It's is purely about survival.

FEEDBACK

Zemith, the Collector is dispatched by the Jarn Elders to gather 200 of Earth's citizens. He does not gather the fastest or the strongest. His selections are to be random, as they have always been. The 200 will be brought to the Proving Grounds to compete in the ten trials, a competition older than planet Earth. Many will die, all will suffer. The humans are considered bottom-dwellers, likely to perish early, and face harsh sanctions. Led by Wilson Collins, a man filled with secrets and hidden abilities, they are Earth's only hope. Teams from two hundred planets are represented at the Proving Grounds, each unique, most humanoid, and many deadly. Back home on planet Earth, the Jarn control most aspects of daily life, allowing everyone to bear witness to the events as they unfold. Harsh sanctions, and possible genocide awaits those teams that fail. Wishes are bestowed upon those that succeed, allowing them to change their lives and the lives of those around them, making a better Earth. Will they prevail?

About The Author

Mark is a cyclist, a runner, a triathlete, an avid reader, who enjoys tennis, boating, spending time with his wife, Deb, his sons, Josh and Jake and his grandkids.

Mature Audience Themes

Extreme Violence

Characters

Main Character

Name: Wilson

Age: 42

Gender: Male

Role: Protagonist

Key Traits: Masculine,Leader,Strong Moral Code,Confident

Character 1

Name: Zemith

Age: Immortal

Gender: Male

Role: Mentor

Key Traits: Obedient,Religious,Skillful,Faithful,Complex